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Chris Cullen

 

 

I'm a many-hat wearing game developer.

I first realized my passion when I studied a Bachelor of Software Engineering that focused on Game Programming at Auckland's Media Design School.

With a team of friends, I worked as a programmer and designer on Sky Noon, a multiplayer brawler-shooter now released on Steam.

I went on to work as a gameplay programmer and character designer at Hi-Rez Studios. There, I helped form Red Beard Games, where we created Divine Knockout, a mythology themed brawler out now on PC, PlayStation and Xbox.

Now I'm creating Orbifold, a cooperative first person shooter roguelike set in a universe of inverted spherical mystery.

Software Engineer, Game Developer, Art Dabbler

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