top of page
Chris Cullen
I'm a many-hat wearing game developer.
I first realized my passion when I studied a Bachelor of Software Engineering that focused on Game Programming at Auckland's Media Design School.
With a team of friends, I worked as a programmer and designer on Sky Noon, a multiplayer brawler-shooter now released on Steam.
I went on to work as a gameplay programmer and character designer at Hi-Rez Studios. There, I helped form Red Beard Games, where we created Divine Knockout, a mythology themed brawler out now on PC, PlayStation and Xbox.
Now I'm creating Orbifold, a cooperative first person shooter roguelike set in a universe of inverted spherical mystery.
Software Engineer, Game Developer, Art Dabbler
bottom of page